Capturing why customers say no
- Problem
- Advisors marked recommendations declined and moved on. Nobody knew why.
- Move
- A one-tap reason picker at the exact moment of the decline, defaults tuned so it's faster to answer than to skip.
Tune the room
Dense workflows, packed schedules, real constraints. I use psychology to make them feel simple, and testing to prove it.
See the work →Currently
About
Amazon, Meta and Riot taught me how people actually decide. Design is where I do something about it.
Case studies
Rebuilding the shop-floor estimate tool with Good/Better/Best pricing, itemised parts and tire sales, kept consistent across the three screens that render the same data.
A reference library everyone agreed was useful and avoided, redesigned around how people actually searched.
Six weeks to rebuild a quote journey around the moment people decide to trust you.
A recruiting knowledge hub designed by the recruiter who kept asking to do design. Honest about what shipped.
Snapshots
I'm a product designer blending psychology, visual craft, and a recruiter's read on why people actually decide.
At Vidsy I led an AI-powered inspiration library; before that I was recruiting at Amazon, Meta, and Riot Games, which taught me more about user behavior than any course did.
Right now I'm at myKaarma rebuilding the messiest screen in a dealership workspace, and studying for my MHCID at UC Irvine on the side.
FIGMA · WEBFLOW · AFTER EFFECTS · RESEARCH REPOS IN AIRTABLE